Wolfzone

 Le blog d'un loup pas vraiment solitaire

Archives: 2014
Rédigé par YannG | 27 juillet 2014 | Classé dans: News | Mots clés: eye candy, screenshot

Trees And Foliages

One of the most missing eye candy of Wolf:ET is the lack of vegetation, forest, bush, grass, etc... It's obvious that computers from beginning of 2000 years aren't yet powerful, but nowadays that's no more the case.

So to make a good mod, we sure need some cools trees and bushes to hide behind.

Modders already made some attempts to add vegetation to Wolf:ET, but there was no real will from mappers to use it.

And, to try to make things change, I tweaked some models Kic made.

By changing barks and foliages textures, we can get several combinations that give a feeling of diversity.

I did not make the model, or even the concept of this model. All of this belong to their rightful owners, i only adapted and coded that stuff for the Wolfzone mod.

If any of the original authors have a problem, complaints or issues, please feel free to contact me and I will make the appropriate changes. Aside from that, thanks to the original authors for their awesome models. Thank you.


Rédigé par YannG | 11 juin 2014 | Classé dans: News | Mots clés: conversion, models

Import Wolf:ET Skeletal Models Into Blender

Since few days, I'm trying to find a way to import MDM/MDX skeletals models from Wolfenstein: Enemy Territory to Blender because there is no working importer available.

It's far more easy to have all data into the same file and Return To Castle Wolfenstein MDS file format is almost the same format than MDM/MDX file format except that mesh and animations are stored in the same file, so I have first tried with RTCW models.

And this is how Inge looks in Blender:

After subdivision and smoothing and before tweaking:

Mesh needs to be tweaked to remove not needed triangles and to improve UV mapping but the import process is working now.

Note: Body player models are headless, because head models are stored separately into distinct files, Bodies and heads are combined again when engine display players.


Rédigé par YannG | 06 mai 2014 | Classé dans: News | Mots clés: weapons

New Weapon: RPG-7

This weapon who will replace the Wolf:ET Panzerfaust is now available and fully functional.

This is Z3RO's model, edited, tweaked and UV mapped by me.

I did not make the model, or even the concept of this weapon. All of this belong to their rightful owners, i only adapted and coded that stuff for the Wolfzone mod.

If any of the original authors have a problem, complaints or issues, please feel free to contact me and I will make the appropriate changes. Aside from that, thanks to the original authors for their awesome models. Thank you.


Rédigé par YannG | 19 mars 2014 | Classé dans: News | Mots clés: weapons

New Weapon: M590

There is no shotgun in Wolfenstein: Enemy Territory, but Jaymod and Bobot mods had bring it in. Using shotgun from Bobot mod with new model and animations, there is a fully functional shotgun now.

This is Anti-Death's model with Ope's front and rear sight and GSC Gameworld's pistol grid, edited, tweaked and UV mapped by me.

I did not make the model, or even the concept of this weapon. All of this belong to their rightful owners, i only adapted and coded that stuff for the Wolfzone mod.

If any of the original authors have a problem, complaints or issues, please feel free to contact me and I will make the appropriate changes. Aside from that, thanks to the original authors for their awesome models. Thank you.


Rédigé par YannG | 26 février 2014 | Classé dans: News | Mots clés: weapons

And Here Is The Flamethrower

This weapon who will replace the Wolf:ET Flamethrower is now available and fully functional.

This is AMK Team's model first released in AMK mod for Stalker Shadow of Chernobyl game, edited, tweaked and UV mapped by me.

I did not make the model, or even the concept of this weapon. All of this belong to their rightful owners, i only adapted and coded that stuff for the Wolfzone mod.

If any of the original authors have a problem, complaints or issues, please feel free to contact me and I will make the appropriate changes. Aside from that, thanks to the original authors for their awesome models. Thank you.