Le blog d'un loup pas vraiment solitaire

Archives: 2015
Rédigé par YannG | 20 août 2015 | Classé dans: News | Mots clés: video, weapons

Weapon Replacement: M4 and AK-47

As similarities between weapons from world war 2 and nowadays ones are very close, it is quite easy to replace originals weapons by the new ones I want to add.

So I will gradually replace weapons from the original game with those I want to use with Wolfzone mod.

Thompson to M4 carbine:

The Thompson submachine gun used during world war 2 use 11.43x23mm (.45 ACP) cartridges with a rate of fire from 600 to 700 RPM and a 30 rounds magazine.

The Colt M4 carbine and derivatives use 5.56x45mm NATO (.223) cartridges with a rate of fire from 700 to 950 RPM and a 30 rounds magazine.

So except for the caliber and the rate of fire, similarities into the game between these weapons are close enough to re-use almost all settings as is so I just increased the rate of fire and replaced Thompson animations with the M4 one I have made.

M4 Carbine At Shooting Range - Mod DB

MP40 to AK-47:

The Maschinenpistole 40 used during world war 2 use 9x19mm Parabellum cartidges derived from 7.65×21mm which itself was derived from the original 7.65×25mm Borchardt cartridges, with a rate of fire from 500 to 550 RPM and a 32 rounds magazine.

The Avtomat Kalashnikova model 47 well knows as AK-47 use 7.62×39mm cartridges with a rate of fire of 600 RPM and a 30 rounds magazine.

This time too, similarities into the game are also close enough to re-use all settings with just few changes and replacing animations with those I have made.

AK47 At Shooting Range - Mod DB

Rédigé par YannG | 22 juillet 2015 | Classé dans: News | Mots clés: screenshot, tree

Trees Cover Added To Crossroad Map

After a lot of work, main buildings are placed into the map and global layout is defined, so it's time now to improve the map's field of view with some nice eyes candies.

To do this, I going to use tree models I have recently re-worked and tweaked, and I added a bunch of them into the map in order to simulate a minimalistic forest vegetal covering.

By trimming visibility, this vegetation allows to improve strategy and discretion concerning the progression of the various fights, tasks and quests who can be played according to actions that the game engine could ask the player to complete.

Rédigé par YannG | 09 juillet 2015 | Classé dans: News | Mots clés: video, bot

Testing Bots Behaviors

Now Wolfzone mod become more and more playable, I'm starting to check how bots behave, and it could be said that first tries are terrible.

Bots test - Mod DB

If the map doesn't have any waypoint, bots are staying at the same place in a static way or by madly going round in circles, and only when they saw an enemy, they move to attack it in a frontal way without any strategy, remaining in the line of sight.

And even when there is a minimalistic waypoint net, results are not much more convincing.

So the current task I'm working on from now is to try to improve as much as possible bots behaviors.

Rédigé par YannG | 26 mai 2015 | Classé dans: News | Mots clés: video

Ingame Videos Available

Tired of that bunch of screenshots? Here is a little improvement; ingame video recording.

The process to record a video is quite simple:

  • Run the game and spawn in your favorite map,
  • Type /record from ingame console to start recording a game session,
  • Play,
  • Type /stoprecord from ingame console,
  • Go back to main game menu and adjust screen resolution settings,
  • Type /demo "demoname" from the console where "demoname" is the recorded game session name you want to be replayed,
  • Type /video from ingame console to start recording,
  • Type /stopvideo from ingame console to stop recording,
  • Edit the resulting video with your favorite video editor software,
  • You're done, share video with your friends.
  • Don't forget to adjust back your screen resolution settings to play at the best...

This option is based on ioquake3 and ETLegacy code. All of this belong to their rightful owners, I only adapted and coded that stuff for the Wolfzone mod.

If any of the original authors have a problem, complaints or issues, please feel free to contact me and I will make the appropriate changes. Aside from that, thanks to the original authors for that great function. Thank you.