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Archives: 2015
Rédigé par YannG | 18 avril 2015 | Classé dans: News | Mots clés: map, screenshot

First Playable Map: Crossroad

I am glad to show you some screenshots from the first playable map for Wolfzone mod.

Here are some screenshots from player view:

Rédigé par YannG | 27 février 2015 | Classé dans: News | Mots clés: texture, model

Default Axis Player Model Texture Test

As the import process of MDM/MDX models from Blender to Wolf:ET engine is not yet available, I tried to re-texture the existing Axis model to use it while waiting for a better option.

I really like the result, but sadly, Wolf:ET MDM/MDX models used by the game have several awful design flaws.

Rédigé par YannG | 16 janvier 2015 | Classé dans: News | Mots clés: screenshot

More Trees

Now I have tweaked Wolf:ET default tree and foliages models, four tree types are available for the mod with several bark and foliage textures.

I did not make these models, or even the concept of these models. All of this belong to their rightful owners, i only adapted and coded that stuff for the Wolfzone mod.

If any of the original authors have a problem, complaints or issues, please feel free to contact me and I will make the appropriate changes. Aside from that, thanks to the original authors for their awesome models. Thank you.