Wolfzone

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Rédigé par YannG | 11 juin 2014 | Classé dans: News | Mots clés: conversion, models

Import Wolf:ET Skeletal Models Into Blender

Since few days, I'm trying to find a way to import MDM/MDX skeletals models from Wolfenstein: Enemy Territory to Blender because there is no working importer available.

It's far more easy to have all data into the same file and Return To Castle Wolfenstein MDS file format is almost the same format than MDM/MDX file format except that mesh and animations are stored in the same file, so I have first tried with RTCW models.

And this is how Inge looks in Blender:

After subdivision and smoothing and before tweaking:

Mesh needs to be tweaked to remove not needed triangles and to improve UV mapping but the import process is working now.

Note: Body player models are headless, because head models are stored separately into distinct files, Bodies and heads are combined again when engine display players.