Wolfzone

 Le blog d'un loup pas vraiment solitaire

Written by YannG | 15 february 2017 | Classified in: News | Tags: stalker

3D Engine Change

idTech3, the engine powering Wolfenstein: Enemy Territory game is a really good engine, but is a little outdated now. Many features that more recent engines have are missing and I don't have enough knowledge and time to add them to the engine. So, I have decided to move to another engine more up to date.

I really like the S.T.A.L.K.E.R. games series, I've got all three opus, the engine matches almost to all the features which I look for, and since all tools and also engine source code are available, I thought that it was the best choice to make.

I spent most of the 2016 year to try to understand how the X-Ray engine works, and late in the year, I began to experiment the process of exporting objects and maps I have made for the Wolfzone mod to X-Ray engine.


Test map on idTech3/Wolf:ET engine


Test map on X-Ray/S.T.A.L.K.E.R. CoP engine

I also released the source code of the Wolf:ET version of the mod:

So, here is some screenshots to follow the making of progress for the first test map:

Finally, I would like to thank all people who have supported me and my work when I used Wolf:ET engine, hope you will follow my work with the new engine if you like.