Wolfzone

A Wolfenstein: Enemy Territory Total Conversion

Tags: models
Written by YannG | 04 november 2014 | Classified in: News | Tags: conversion, models

Import Wolf:ET MDM/MDX Models Into Blender

Few months ago, I have successfully tried to import RTCW MDS models into Blender, but my primary goal was to import Wolf:ET MDM/MDX models into Blender.

This goal is now reached, and this is how the Allied soldier looks into Blender:

The next step is now to import back the tweaked model from Blender to Wolf:ET engine.

Note: Body player models are headless, because head models are stored separately into distinct files, Bodies and heads are combined again when engine display players.


Written by YannG | 11 june 2014 | Classified in: News | Tags: conversion, models

Import Wolf:ET Skeletal Models Into Blender

Since few days, I'm trying to find a way to import MDM/MDX skeletals models from Wolfenstein: Enemy Territory to Blender because there is no working importer available.

It's far more easy to have all data into the same file and Return To Castle Wolfenstein MDS file format is almost the same format than MDM/MDX file format except that mesh and animations are stored in the same file, so I have first tried with RTCW models.

And this is how Inge looks in Blender:

After subdivision and smoothing and before tweaking:

Mesh needs to be tweaked to remove not needed triangles and to improve UV mapping but the import process is working now.

Note: Body player models are headless, because head models are stored separately into distinct files, Bodies and heads are combined again when engine display players.